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GLASS
Below is an example of what the glass shader looks like
And what the shader block looks like
shader { name shadername type glass
eta 1.5
color 1 1 1
} |
Simply type in 'glass' as the shader type.
In this shader 'eta' sets the Index of Refraction (IOR) or the object. The lower the eta, the lower the refractive value. As well as the reflectivity. See the red sphere at the top, its neither refractive, or reflective. Its eta is set to 1.
Again, try to keep the colour below 1, otherwise it'll get too bright, like below.
Common glass would have an IOR from around 1.5 to 1.9. Water at 20°C is 1.333 and ice is 1.31. These may come in handy most of the time, but here's a better list.
So what would some of these look like in sunflow? Well, just take a look at the image below.
- Light red - silicon - eta 4.01
- Green - water (20°C) - eta 1.33
- Light blue - diamond - eta 2.419
- Yellow - ethanol - eta 1.36
- Purple - glass - eta 1.5
- Blue - glass - eta 1.9
- Orange - cubic zerconia - eta 2.15
- Cyan - ? - eta 6 ( example of higher eta value )
- White - ? - eta 20 ( example of very high eta value )
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