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Shiny
Below is an example of what the shiny shader looks like
And what the shader block looks like
shader { name shadername type shiny
diff 1 1 1
refl 1
} |
Set shader type to shiny to use this.
'diff' controls the colour and 'refl' controls the amount of reflectivity. The higher the 'refl' value, the more reflective the object will be. 1 is as high as you would need in almost all cases. If set to 0, then there is no reflection and looks simmilar to the diffuse shader.
This shader adds a reflection onto a diffuse colour, unlike the mirror shader, which makes it highly reflective with some colour variations.
Here is another example using a more detailed object.
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