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Constant
Below is an example of what the constant shader looks like
And what the shader block looks like
shader { name shadername type constant
.8 .8 .8
} |
Set shader type to constant to use this.
Like with Blender's 'shadeless' option, this shader has no shading, but is a solid colour.
A good use for this shader would be lights. If the colour values are above 1 then it will give off larger amounts of indirect light ( if GI in enabled ).
If you have a sphere surrounding your scene that has a constant shader applied, you can get nice ambient light. ( with GI on )
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